Student Research Symposium Program Portal: Submission #129
Submission information
Submission Number: 129
Submission ID: 8281
Submission UUID: 5e0da17d-8bf7-4de0-83e1-33034b620ac6
Submission URI: /student-research/symposium/research-symposium-program-portal
Submission Update: /student-research/symposium/research-symposium-program-portal?token=cERQectXoQtIhpMjTvq0T4WnGAqvaNxH-l6N7XDCkX0
Created: Mon, 02/17/2025 - 01:11 PM
Completed: Mon, 02/17/2025 - 01:12 PM
Changed: Mon, 04/14/2025 - 12:41 PM
Remote IP address: 16.56.11.219
Submitted by: keworks
Language: English
Is draft: No
Webform: Research Symposium Program Portal WF
Submitted to: Student Research Symposium Program Portal
Jonathan Whelan,Brent Cerney, Jaiden Smith, Olly Crawford, Mica McCown,
Timothy Peagler, Wesley Williams, Christopher Upton Jr., Raelyn Rogish, Gregory Shakes, Sunset John, and Chloe Tutunick
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Computer Science
In the Fall 2024 semester, employees at the DDS voted to make Spring's semester project an exercise in collaborative video game development. The resulting project, CarDDS, is a card game loosely based off of our experiences working at the Digital Design Studio, with the appropriate creative liberties taken. We developed our game by splitting into 4 teams; design team, sound team, art team, and programming team, which each contributed to the project in their own unique way. Design created the fundamental gameplay concepts, sound developed music and sound effects, art created the visuals, and programming combined and implemented these elements using the open-source Godot game engine. We hope that our game will serve as an example of what can be accomplished with the resources available on campus, and that we will inspire other students to follow in our footsteps and create more games in a collaborative setting.
CarDDS: An Exploratory Attempt at Team Game Development
In the Fall 2024 semester, employees at the DDS voted to make Spring's semester project an exercise in collaborative video game development. The resulting project, CarDDS, is a card game loosely based off of our experiences working at the Digital Design Studio, with the appropriate creative liberties taken. We developed our game by splitting into 4 teams; design team, sound team, art team, and programming team, which each contributed to the project in their own unique way. Design created the fundamental gameplay concepts, sound developed music and sound effects, art created the visuals, and programming combined and implemented these elements using the open-source Godot game engine. We hope that our game will serve as an example of what can be accomplished with the resources available on campus, and that we will inspire other students to follow in our footsteps and create more games in a collaborative setting.
Karen Works
FSU
Computer Science
keworks@fsu.edu
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Brent Cerney, Jaiden Smith, Olly Crawford, Mica McCown, Timothy Peagler, Wesley Williams, Christopher Upton Jr., Raelyn Rogish, Gregory Shakes, Sunset John, Chloe Tutunick
Pattern Analysis, Flight Delays
C -3 R- 7
Exploratory (the research question has been identified and design of approach is outlined)
Face to Face Poster session
CarDDS_Poster.pdf525.59 KB

Yes
2025
5th annual Undergraduate Research Symposium, April 17, 2025
https://pc.fsu.edu/student-research/symposium/research-symposium-program-portal?element_parents=elements/student_photo&ajax_form=1&_wrapper_format=drupal_ajax&token=cERQectXoQtIhpMjTvq0T4WnGAqvaNxH-l6N7XDCkX0
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